AI Insights · Timothy · July 2022
Top 5 Season Pass Games on Android in Belgium Q2 2022
In Q2 2022, the top 5 season pass games on the Android platform in Belgium displayed varied trends in revenue, downloads, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 season pass games on the Android platform in Belgium showed diverse performance trends across revenue, downloads, and active users. Here's a closer look at how these games fared during the quarter, based on data from Sensor Tower.
MIR4 from Wemade Co., Ltd saw fluctuations in weekly revenue, peaking at approximately $72K in late April before declining to about $4.9K by the end of June. Weekly downloads were modest, hovering around a few dozen, with a notable decline to zero in some weeks. Active users gradually decreased from 233 in late March to 155 by the end of June.
Candy Crush Saga by King maintained a stable revenue stream, with weekly revenue ranging between $23K and $35K. Downloads varied, reaching a high of 3.4K in late April and a low of 2K in mid-June. The game also boasted a large active user base, starting at 74.9K in late March and ending at 71.1K in late June, with minor fluctuations throughout the quarter.
Ni no Kuni: Cross Worlds from Netmarble, which launched in late May, experienced a significant increase in weekly revenue, peaking at approximately $75.7K in mid-June. Downloads started strong at 5.2K in the launch week but decreased steadily to around 478 by the end of June. Active users followed a similar trend, starting at 3.9K and dropping to 1.2K over the same period.
Gardenscapes by Playrix showed consistent performance in weekly revenue, ranging from $17.5K to $21.9K throughout the quarter. Downloads remained relatively stable, averaging around 1K per week. Active users also demonstrated steady engagement, with numbers fluctuating between 36K and 42K.
Clash of Clans from Supercell saw varied revenue, peaking at approximately $36.7K in late March and dipping to about $11.9K in late May. Weekly downloads ranged between 1.2K and 2.3K, while active users remained robust, starting at 227K in late March and ending at 213K in late June.
For more detailed insights and data, visit Sensor Tower.